
Welcome to the ultimate test of survival and strategy. Competition Overview: Win and advance to the next rung. Lose and you’re eliminated from the ladder. The path to the top starts by Joining SquarZ Social Club.
SquarZ Ladder hub Rules & Directions
Win & Advance
Dominance rewarded. Secure a victory in your match and earn your spot on the next rung of the ladder. Keep winning to climb toward the championship summit.
Lose & Out
The stakes are high. One loss means immediate elimination from the current ladder. In this competitive hub, only the strongest survive the weekly cut.
How To Climb The Ladder HUB
Start your quest now by becoming a Member of the SquarZ Social Club. Then formulate a plan and use your expertise to dominate the opposition and ascend the Ladder.
1. Pick one game against the spread. Win and advance
2. Or pick a 3 or 5 team parlay and jump the competition.
   ( Parlays can only be used on the First Rung)
3. Winners advance to the next Rung
4. Losers are Eliminated
Members of the Sports Junkies Conference access the Winners Bracket Ladder during the first and third weeks of every month, while the High Rollers Conference enters during the second and fourth weeks. During off-weeks or a fifth monthly week, groups compete in the Consolation Bracket. Once you secure a spot on a Rung, you gain the freedom to play multiple weekly games or take a break. For Rungs 1 through 3, simply select a game against the spread; remember that winning moves you upward, while losing results in removal from the Ladder. Parlay selections are exclusively available upon your initial entry. As you advance past Rung 4, the competition intensifies into direct Head-to-Head or Team-to-Team battles where victors rise and losers are eliminated.
Head-to-Head Matchup
Face-off contests represent the standard wager where two sides compete and each player backs a different team. This format serves as the primary method for pairing rivals as they battle through the Rung standings.
Team-to-Team Matchup
Under this alternative format, players select two distinct teams that are not playing each other. This setup is strictly reserved for instances where a direct head-to-head game cannot be arranged.
See below for a detailed breakdown of the two available matchup modes and how they function
Team A -3
Team B +3
Example: Head-to-Head
Team C -7
Team D +7
Member 1 chooses Team A at -3
Member 2 chooses Team B at +3
This head-to-head duel puts rivals on opposite sides. If Team A beats Team B 21–10, then Member 1 advances to the next Rung, while Member 2 is instantly knocked out of the ladder competition
Example: Team-to-Team
Member 3 chooses Team C -7
Member 4 chooses Team F +3.5
​This alternative format pairs players backing teams in separate games. If Team C wins 17-15 while Team F loses 20-10, neither Member secured a winning cover. Both participants remain stationary. To cause movement, one side must win and the other lose for a clear result
Team E -3.5
Team F +3.5
The Bi-Weekly Rejoin
Lose your spot? Each other week, players can fight back through the SquarZ Board. Outplay the field where 50% of players advance to the next level and rejoin the Winners Ladder.